This is also the origin of why apparently grossly-overpowered characters are known as God-Mode Sue. For example, to say that somebody is using God Mode in a multiplayer game is to suggest that he/she is using a cheat program. The term has also become popular as shorthand for Nigh-Invulnerability in other contexts, usually in a cynical tone. A spinoff term used in many games is “Buddha mode,” which prevents the player from ever losing their last hit point while the mode is active. Because they can be used in some very complicated games to allow someone to get past an intractable problem, people (customers) expect most games to have some sort of God Mode in order to allow them to play and finish a game they might otherwise consider unwinnable. There are legitimate reasons for having the capability in a game, for playtesters who are trying a particular level and want to stress-test certain parts of a level without having to worry about being killed while testing, and similar such activities. Ever since a small company called id Software started using the key word "GOD" as an invincibility cheat (beginning with Commander Keen), the term God Mode has migrated as a catch-all term for cheat-code based invincibility in video games.
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